Family Game Review: Mysterium (and Amazon Prime Day reminder!)

As you read this, we’re on our second day of camping. One game we’re bringing with us (because we camp in yurts. Yurt with tables. Daily life is rustic enough without getting tents involved, thanks) is Mysterium (Amazon Associates link), which my 15-year-old son got for his birthday.

But first: It’s Amazon Prime Day! If you’re scooping up some deals on Amazon today or any day, please please consider using my link! (My link is also always at the top of my home page, and on my Facebook page.) I make a commission from sales made through my link, and this makes up a significant part of my family’s income.

I also earn a bounty if you sign up for Amazon Prime. You can get a free 30-day trial, which gives you access to free, fast shipping on many items, special prices on many items (especially today!), free streaming of many excellent (and many terrible) movies and shows, free music streaming and photo storage, free Kindle books, savings on subscriptions, and a ton of other stuff — pretty much everything you could possibly need in life except for love, sex, God, and gin. And warm bread.

Okay, now for the game review for Mysterium.

 

It’s a little pricey, but tons of fun, beautifully designed, and sturdy. It’s sort of like Clue, in that you have to make educated guesses about murder suspects, the crime scene, and the weapon — except in Mysterium, you’re helping the dead victim remember who his murderer is. You get clues from a ghost, who can’t remember much about his own murder, and who can only communicate with you for a short time (there is a sand timer involved, and each round moves a clock ahead an hour until your time is up).

The ghost (who sets the game up ahead of time, and who controls the play, sort of like a dungeonmaster) can’t speak except in knocks, so he deals out “vision cards” to the players, who act as mediums, cooperating to solve the mystery.

The catch is, these vision cards are deliberately baffling and subjective, and the players must use their imagination and intuition to figure out which information is important and which is just atmospheric red herrings.

They can also agree or disagree (using “clairvoyance tokens”) with the other players’ guesses, and they advance in play if they agree with guesses that turn out correct.

It’s a cooperative game, all-win or all-lose.

If all the mediums correctly guess the correct suspects, location, and weapon before time runs out, they all advance to the climactic final round. If not, the ghost despairs and fades away without revealing the final clues to his murder.

The game itself is gorgeous, very artfully crafted with clever and entertaining details. (These rather blurry photos don’t convey all the detail and vividness of the actual game components, which are printed on thick, glossy board.)

The pawns are crystal balls, and the play surface, a spectral mansion, is constructed in bits as the play proceeds. A skilled “ghost” can add to the thrills and suspense by hamming it up and adding drama and tension to the play

(for instance, by cawing eerily as he removes the cardboard crows that perch on the wall to signify vision cards that must be discarded).

Since the vision cards are intentionally dreamlike and subjective, you can replay the game many times in different ways

(and, of course, there are expansion packs). You can even download an app which plays unnerving background music to the game, to increase the sense of urgency and unease.

(For the nervous parent: The game deals with ghosts and creepy things, but it’s not occult or demonic, just spooky. Sensitive children might be frightened by the spookiness, but it doesn’t actually show gore or death. It’s more like Edward Gorey meets surrealism.)

You can play with two to seven players. We played last night with two adults and kids ages 16, 15, 12, 10, and 8. You could easily allow a younger child to play as your partner and help you figure out visions — which might even be actually helpful, since overthinking can be an impediment.

The game took about an hour from start to finish, including setup time. It would make a good party game, because players can get the hang of it pretty quickly, as long as one person is already familiar with the rules and is motivated to do the prep work as the ghost. I, frankly, would not be able to juggle enough ideas at one time to be an effective ghost, but some of my kids are great in this role.

And now another reminder that today is Amazon Prime Day. Do use my link! Thanks so much!

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4 thoughts on “Family Game Review: Mysterium (and Amazon Prime Day reminder!)”

  1. My family really enjoys Mysterium, and one thing I love about it is that you can play it with very young children if you have the special rule “the ghost gets infinite redraws if he’s trying to pull out a vision for someone under 8.” If any of us have the bathroom, we might end up getting a card covered with flowers because something something air freshener, but the ghost can draw until he gets something with water for our six-year-old because he can’t think that abstractly yet.

    I also find it very interesting that Mysterium gives you a window into how people interpret things. My husband tends to latch onto the colors in the cards, whereas I tend to latch onto the shapes; there was one time that he put down a card with a spider against a red background because the murderer was wearing red, but I immediately assumed it meant the murderer was the woman with her hair in a bun because the little bun on her big head looked like the little spider’s head on its big body. I don’t know if it actually tells you any deeper truths about my husband and me, but it’s neat to learn how may ways there are to see the world.

  2. I always try to remember to use your link. To be fair, I tried to use my daughter’s link (rosie-ablogformymom.blogspot.com plus the affiliate stuff), but we use the same address and Amazon wasn’t buying it. So you’re my second favorite of ALL the MILLIONS of other bloggers who have a link. You should feel very special. Right?

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